Andrew
Severson
Environment Artist
Skills
|
Software
|
-High
and Low-Poly Modeling
-UV
Mapping
-Creation
of Normal Maps
-Texturing
through use of photo reference and digital painting
|
-Autodesk
Softimage
-Autodesk
Maya
-Luxology Modo
-Pixologic
Zbrush
-Adobe
Photoshop
-Unreal
Engine 3
|
Work Experience
343 Industries (Halo 5: Guardians) 2013-2015
Environment Artist
-PBR Texture authoring
-Modeling and texturing of environment spaces
-Set dressing
-Modeling and texturing of environment spaces
-Set dressing
Monolith Productions 2013-2013
Temporary Associate Artist
-Created Environment Assets
-LOD and LOD tuning
343 Industries (Halo 4) 2011-2012
Environment Artist
-Modeling and texturing of props from high poly
to game resolution
-Creation of tileable textures
-Creation of tileable textures
- Modeled buildings, interiors, and other
structures in multiplayer maps
-Use of tileable textures for texturing
environment assets
-Optimization
-Optimization
Tribeca Flashpoint Academy (Unannounced
project for the Windows Phone 7) 2011
Character Artist
-Contracted to help push the project to
completion
-Modeling and Texturing low poly 3D
environment assets and other props
- Modeling, Texturing, and Rigging of low poly
characters
Asylum – UDK (TFA Student Project
) 2010
3D Artist
-Modeling and Texturing of 3D character
and environment assets
-Rigging characters for animation
-Concept art
Education
Tribeca Flashpoint Media Arts Academy
-A.A.S. in Game & Interactive Media May
2011
References available upon request